Wednesday, July 28, 2010

moving on..

||||||| Welcome again. Continuing from the previous blog, we now come to the various weapons used in the game. (I wish to state again that knowing these things used in the game will help you play the Game easily and that u'll also have fun when going through my blogs. :)

In this map, you have a choice of choosing from any of the following five classes:

1. Active scouts ,

2. Active Assault

3. Anti-Tank,

4. Active Medic and

5. Engineer.

(Weapons available with the AXIS)



Battlefield 1942 is not just a shoot them up kind of game, It also houses tact, teamplay , sniping and other capacities, which the player can use to his advantage.

Before selecting a point to spawn, choose the type of weapon you want and then choose the location where you would like to start playing again The two pictures are the actual snapshots of the weapons that you will be getting in the game. The menus have been precisely designed, that is, there is a difference in the weapons used by the actual teams.

You get to play either as a Scout, Assault soldier, Anti tank man, Medic or Engineer. The functionality of these various classes varies, in order to relish the game in its entirety, for this map, a brief understanding of the weapons used, would be a good idea.

1. Active Scouts: The Active scout carries a sniper rifle, a binocular, knife, a Colt .45 pistol, and three Grenades. The Sniper rifle is very useful if you want to snipe someone at a distance. The binocular helps the scout to see far of objects and this can be quite an advantage as he can keep his team informed about the enemy’s presence. The Colt .45 is useful only in close combat.

2. Active Assault: In Active Assault, the soldier is given an assault rifle or a machine gun. The Bar1918 gun is widely chosen, many players go for this class. This assault gun is good at attacking the enemy, in the sense that it has the capacity to bring down enemy soldiers, vehicles and aircraft, excepting tanks. The Assault class is also provided with a Colt .45 pistol, a knife, and three grenades. In the case of a Jap assault, the gun is a Stg 44.

3. Anti Tank: In active Tank the soldier carries the following: A Panzerschrek or a Bazooka, a knife, a Colt.45 pistol and three grenades. The Bazooka is used to effectively bring down Tanks and aircraft, but only if fired with accuracy. It does take some time to get used to the Bazooka.

the grenade can also be sometimes effective against tanks, but that again depends on the strength of the weapon which you set in the mod.

4. Active Medic: The Medic plays an important role; he carries a medical kit, A Thompson submachine gun, three grenades, a knife and a Colt.45pistol. The Medical kit can be used to heal him and his team mates. The Thompson gun is not as effective as the Assault gun bit it can be more precise and at close range is effective only against enemy soldiers. A Jap medic carries a Submachine gun which is more precise and effective against enemy soldiers.

5. Engineer: The Engineer has the capability to repair tanks, vehicles and aircraft. He is supplied with a wrench, mines, Exp packs, a rifle, and a Colt .45 pistol. By placing mines, the engineer can drastically reduce enemy attack. Although this class is sometimes overlooked, the engineer’s presence is required when a vehicles repair needs to be done during crucial game play.

At this point, I am sure that the info that I have provided to you is good enough to appreciate the nuances and the corners that the game has to offer., yet, the other thing that remains is the Radio operations which both the Japanese and American soldier is equipped with. I’ll cover this a bit later, Thank you very much for going through this blog,


I'll be seeing you later ,,,,



No comments:

Post a Comment